- Feb 25, 2019
You must be registered for see images
Video: .MP4, 1280x720 30 fps | Audio: AAC, 48kHz, 2ch | Duration: 11:01:10
Genre: eLearning | Language: English | Size: 10.1 GB
Know the basics of Blender 2.
Modeling, texturizing, retopology game assets in Blender and Substance painter with Davide Prestino workflow
What you'll learn
Modeling and texturing game assets
Follow the workflow of Davide Prestino
Know the basics of 2d and 3d Software
Have installed Blender 2.8, Substance Painter (o demo), Treeit (free), Gimp (free), PureRef (free), DarkTable (Free)
ATTENTION THIS COURSE IS FOR INTERMEDIATE USERS
You will learn to model assets for video games, in particular elements for the construction of a cemetery.
We will start from a simple tombstone, we will pass to the noble tombs and we will conclude with the contour elements, without neglecting the vegetation, the realization of the materials and their settings, a description of my way of working and how I organize my work.
Some points covered by this course:
Who this course is for:
The course is for average users who want to improve their workflow